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pathfinder ogre feats

Becoming a Knight of the Rowanite Order is no easy feat, the Order only recruits the most capable fighters. Ogres are twisted beasts that suffer from physical defects and mutations at a dramatically higher rate than any other race, due to their habit of inbreeding as a method of cementing familial bonds. The Hypertext d20 SRD is an independent entity and is not affiliated with Paizo Inc. Open Game License Terms of Use Privacy Policy, Rock catching, rock throwing (1d8, 120 ft.). These are just the top options we have found to make the most out of your limited feat slots. | ACK-SRD. Init +3; Senses darkvision 60 ft., low-light vision; Perception +8, AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, 1 size), hp 54 (7 HD; 5d8+2d10+21); regeneration 5 (acid or fire), Melee bite +11 (1d6+7 plus trip), 2 claws +12 (1d4+7), Special Attacks combat style (natural weapon), favored enemy (humans +2), Str 24, Dex 17, Con 16, Int 7, Wis 10, Cha 3, Base Atk +5; CMB +13; CMD 26 (30 vs. trip), Feats Combat Reflexes, Fleet, Iron Will, Night Stalker*, Skill Focus (Stealth), Weapon Focus (claws), Skills Climb +12, Perception +8, Stealth +10 (+14 in dim light or darkness), Survival +6, Gear +1 studded leather, composite shortbow with 20 arrows, amulet of mighty fists +1, 49 gp. Ogres with the thicken template have huge, oversized heads and razor-sharp teeth. In effect, you lose the old familiar feat in exchange for the new one. The title says. Most of them learn the best ways to cause pain from their clans' bosses, who mete out beatings for even the slightest infraction. Achievement feats grant benefits to characters who accomplish specific objectives. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. A common practice among depraved ogre hunters who catch humanoid prey is to sever the victim's hand, foot, or entire limb, cauterize the wound, and then force the creature to watch while the ogre or his hungry wolf companion devours the amputated body part; when the captive has no limbs left, it's kicked around like a toy and finally roasted on a spit. Description The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Each time you activate this feat, you can use any or all of your rage powers gained from this feat. However, the name of the game is Efficiency (actually it is Pathfinder, but thats beside the point). Ogres aren't entirely reliant on murder; some also act as hunters and trappers. Over time, these degenerate ogres turn feral, go blind, and develop grossly bulging limbs and chests. This has the unfortunate side effect of making many of their hunts extravagantly wasteful. | d20PFSRD The first feat any ranged fighter takes. They tend to avoid elven lands, as elves kill any ogres who dare to enter their forests, and ogres have little interest in digging dwarves out of their warrens. | 4 Color SRD (Astonishing Super Heroes) Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Stare feats allow a mesmerist to apply additional effects to his painful stare ability. Ogres who specialize in catching delicious humanoid morsels are popular among the clans. Meditation feats grant benefits after a character has spent time in quiet contemplation. Gain a second attack for just a -2 penalty. Example Feat Feat Title FEAT 1 UNCOMMON RARE UNIQUE KEYWORD List prerequisites such as skill proficiency here. Manyshot works like Rapid Shot above, but without the penalty. Following are a few feats unique to ogres. By selecting feats, you can customize and adapt your character to be uniquely yours. It also helps reduce the penalties for. Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. You are able to harness the rage that burns inside you and fuels your might. If you were say an Ogre fighter, you could really grab all the good rage powers with your bonus feats and be much stronger than a barbarian is. Under the flag of a powerful giant (or even human) general, a well-equipped ogre regiment forms a devastating horde. Some ogres keep them as pets, treating them as exceptionally stupid but hilarious kinfolk. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Ogres belittle those who value smarts over strength, but clever ogres find their own paths to power. Those who have survived such encounters know these tales to be tame compared to the truth. | GumshoeSRD Be your own Ogre with ten heritages and twenty-five ancestry feats with choices from 1-17! | 4 Color SRD (Astonishing Super Heroes) Rogues have access to a large list of talents, and adding more to your repertoire is certainly always an option. | Fudge SRD Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. | 13th Age SRD | Here Be Monsters | ACK-SRD. The following feats are available to ogres. If Lunge works to extend your range, that goes on the list. Ogres are known for their stupidity, violence, and filthy habits; their talents lie not in innovation or research, but in perversion, strength, and survival. Select Rapid Reload if you are using a crossbow, so you can stay mobile while still reloading. This one is going to depend on which direction you went with your chosen ranged weapon. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made. 1: Oversized Limb: The ogrekin can wield weapons one size category larger than normal without any penalty and gains a +2 bonus to its Strength. Style feats provide benefits representing different martial arts schools and are typically based on the abilities or mannerisms of specific creatures. Init +0; Senses darkvision 60 ft., low-light vision; Perception +13, AC 17, touch 8, flat-footed 17 (+4 armor, +1 deflection, +5 natural, 2 rage, 1 size), Defensive Abilities trap sense +1, uncanny dodge, Special Attacks rage (12 rounds/day), rage powers (scent). This will improve your chances of going first and getting that Flat-footed sneak attack. Mythic feats allow characters with mythic paths to perform incredible deeds, enhancing non-mythic versions of feats or granting new benefits. Quick Rules: +2 on AC, 1 hp/HD, and 1 on Fortitude saves and Constitution checks; gains 2 claw attacks (1d6); +4 racial bonus on Stealth checks in forests. When you gain a new level, if your current familiar does not meet the prerequisite of a familiar feat you possess, you can learn a new familiar feat in place of the feat your familiar doesnt qualify for. | Dungeon World SRD The Giantslayer Adventure Path begins! | PF2 SRD Base Statistics When not raging, the glutton's statistics are AC 22, touch 12, flat-footed 20; hp 131; Fort +14, Will +7; Melee +1 greataxe +19/+14/+9 (3d6+13/3), bite +13 (1d8+12 plus animal fury) or unarmed strike +18/+13/+8 (1d4+12); Str 26, Con 17; CMB +20, CMD 33. When one visits, she is offered first pick of food and mates. | d20PFSRD Quick Rules: +2 on all attack rolls, damage rolls, and Strength checks; gains two slam attacks (1d6); gains the grab and constrict monster special abilities. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Init 2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 19, touch 7, flat-footed 19 (+6 armor, 2 Dex, +6 natural, 1 size), Special Attacks channel negative energy 1/day (DC 9, 1d6), Domain Spell-Like Abilities (CL 2nd; concentration +3), 4/daystrength surge (+1), vision of madness (+/1), Cleric Spells Prepared (CL 2nd; concentration +3), 1stbless, cure light wounds, divine favor, enlarge person D, 0 (at will)create water, detect magic, mending, stabilize, D domain spell; Domains Madness, Strength, Str 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7, Feats Combat Casting, Iron Will, Power Attack, Combat Gear potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist's fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gp, Init +5; Senses darkvision 60 ft., low-light vision; Perception +10, AC 19, touch 10, flat-footed 18 (+4 armor, +1 Dex, +5 natural, 1 size), Defensive Abilities evasion, trap sense +1, Str 25, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Improved Initiative, Night Stalker*, Power Attack, Skill Focus (Stealth), Skills Acrobatics +11, Climb +17, Disable Device +2, Perception +10, Stealth +10 (+14 in dim light or darkness), SQ rogue talents (fast stealth), trapfinding +1, Combat Gear potion of cure moderate wounds, potion of elixir of hiding, wasp nest of swarming; Other Gear +1 studded leather, javelins (3), mwk greatclub, feather token (tree), 16 gp. Many of these rules are simply more of the same things you're already familiar withlike feats, spells, and monstersand you can easily add them to your campaign. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. If he has an advantage in the battle, he uses nonlethal attacks to capture prey alive, because live captives are more fun for him and his family. It comes with a martial arts fantasy setting inspired by Song Dynasty China but can be used in any Ancient Chinese or Wuxia campaign. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. If the rage power normally ends a barbarian rage when used, the ability ends after it's used and you immediately become fatigued. Favored members get the choicest morsels at meals and the best bedding, while those who have fallen out of favor go hungry and are singled out for harsh beatings and repeated abuse. | FateCoreSRD An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. During Combat The hunter prefers to charge into melee to make use of his rhino hide charge bonus. 2: Oversized Maw: The ogrekin gains a bite attack (1d4). Sell at the Open Gaming Store! Ranged Rogues are typically the safest place for a Rogue because they aren't mixing it up in melee combat. Traveller SRD Legal Information/Open Game License. Affected creatures that spend a full-round action gasping for fresh air and scraping off your oral debris may attempt another save to overcome the effect. Benefit: Anytime you must attempt a Will save against a hostile effect, there is a 25% change that the effect targets your vestigial head instead. So far, paizo hasn't released any large ancestries, and what better one to release than the iconic Ogre? Damage reduction, feats,. Check out our other SRD sites! This feat doesn't grant any of the normal benefits or penalties of a barbarian's rage. Weapon Versatility Feat in Pathfinder RPG: Guide & Best Uses, Hold Person in Pathfinder: The BEST Uses of This Spell, 10 Best Feats for Paladins in Pathfinder 2022, Best Pathfinder Sorcerer Spells and Cantrips, Pathfinder Core Classes Overview Roles and Ranks (Plus How They Fit Into a Group). When times are lean, multiple ogre clans gather together to utterly destroy a villageor even a small town. Trolls usually kill troggles on sight, and have been known to band together to wipe out entire ogre clans that possess troggles. Nothing is taboo in ogre society. Rogues have powerful potential when it comes to skills. Faction feats represent the benefits of associating with specific organizations. Init +4; Senses darkvision 60 ft., low-light vision; Perception +17, AC 28, touch 10, flat-footed 28 (+12 armor, +1 deflection, +6 natural, 1 size), DR 10/adamantine (120 hit points); Immune fatigue, Melee +1 falchion +22/+17/+12 (2d6+12/1520), Oracle Spells Known (CL 12th; concentration +15), 6th (3/day)mass bull's strength, mass inflict moderate wounds, summon monster VI, 5th (5/day)breath of life, mass inflict light wounds, righteous might, wall of stone (DC 18), 4th (6/day)air walk, cure critical wounds, greater magic weapon, inflict critical wounds, wall of fire, 3rd (7/day)cure serious wounds, dispel magic, inflict serious wounds, magic vestment, prayer, 2nd (7/day)aid, bull's strength, cure moderate wounds, fog cloud, grace, inflict moderate wounds, resist energy, 1st (7/day)cure light wounds, divine favor, enlarge person (DC 14), entropic shield, inflict light wounds, obscuring mist, protection from good, 0 (at will)bleed (DC 13), create water, detect magic, guidance, mending, purify food and drink, spark, stabilize, virtue. 5: Quick Metabolism: The ogrekin gains a +2 racial bonus on Fortitude saves. Ogres use variations on these techniques to hunt humans and other intelligent prey. Rebuild Rules: Ability Scores +4 Strength; Attacks gains 2 slam attacks (1d6, grab, constrict); Special Abilities grab, constrict. Getting into flanking positions where you can maintain sneak attack is your bread and butter here. Feats are best thought of as the unique talents and expertise your character acquires during their adventures. This site may earn affiliate commissions from the links on this page. They have one of the largest in-class skill lists in the game and get more skill points than any of the other base classes. | FateCoreSRD Ogre hunters love to track, stalk, terrorize, and torture their prey for as long as their prey can endure it. Feats. The sick or infirm don't survive long during famine, and any perceived rival might be quietly killed to fill the stewpot and eliminate dissent. Adventurers tell stories of tricking ogres into releasing them with promises of secret treasures, and a few audacious humans have even had luck partnering with ogres. Strong and tough with a 10 foot reach, they make excellent melee characters. Pathfinder Roleplaying Game Monster Codex, Latest Pathfinder products in the Open Gaming Store. Zanpakuto have names belonging to the souls within them, which can unleash powers if the wielder is proficient enough. Item creation feats enable a character to create certain types of magic items. This troggle wears filthy studded leather armor and a dog collar, and carries a powerful bow on its back. | ACK-SRD. Each time you do, choose another rage power and gain one additional use per day of this feat. Str 26, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Cleave, Endurance, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (greatsword), Skills Climb +15, Handle Animal +5, Intimidate +5, Perception +13, Stealth +9, Survival +8, SQ favored terrain (forest +2), hunter's bond (wolf animal companion), track +3, wild empathy +3, Combat Gear potion of cure moderate wounds ; Other Gear rhino hide, mwk composite shortbow with 20 arrows, mwk greatsword, cloak of resistance +1, ring of protection +1, 60 gp, Init +4; Senses low-light vision, scent; Perception +8, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural), Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6, Base Atk +2; CMB +3; CMD 16 (20 vs. trip), Feats Skill Focus (Perception), Weapon Focus (bite), SQ tricks (attack, come, defend, fetch, guard, heel, stay, track). Ogre destroyers are chosen by the powers of chaos and evil to walk the world on a dark quest to break, maim, eat, torture, and kill everything beautiful, peaceful, or pure. Ogre, Advanced Advanced Ogre CR 4 XP 1,200 CE Large humanoid ( giant) Init +1; Senses darkvision 60 ft., low-light vision; Perception +5 DEFENSE AC 21, touch 10, flat-footed 20 (+4 armor, +1 Dex, +7 natural, -1 size) hp 38 (4d8+16) Fort +8, Ref +2, Will +5 OFFENSE Speed 30 ft. (40 ft. base) Melee greatclub +9 (2d8+10) Ranged javelin +3 (1d8+7) The villagers and their livestock fill the larders of these impromptu armies, which often devolve into internal conflict over the spoils. There are brown-skinned ogres wandering desert regions; pale-skinned, shaggy beasts roaming the arctic lands; and numerous clans inhabiting forests, swamps, and vast open plains. An ogre revels in the misery of others. You can also gain additional feats ("Bonus Feats") from your race or class. 90% of a barbarians power comes from the rage powers, opening that up to anyone would probably become unbalanced. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. But with their insular families and sociopathic tendencies, ogres care little about these opinions, and an ogre clan is just as likely to prey on a lone giant as on any other creature. Recent Changes Shop the Open Gaming Store! | d20HeroSRD 1. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. When it comes to physical Roguish combat in Pathfinder, there are two schools of thought: Melee and Ranged. Other tribes inbreed with such tenacity and enthusiasm that their already fragile gene pool buckles under the strain. Check out our other SRD sites! Blessed with the blood of greater giants, giantkin ogres are larger and stronger than their normal ogre relatives and gain abilities from their giant progenitors. When choosing the right feats for any build, there are a few things to look for: Of the feats listed here, these are not necessarily ranked in order of importance, neither are they the only options you should take. Those who have not encountered ogres know the stories as warnings. What can make or break the Rogue (and really all Pathfinder characters) is your Feat Choice! Pathfinder Roleplaying Game Monster Codex 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Subscribe to the Open Gaming Network and get everything ad-free! Speed 30 ft. Melee mwk greatsword +16/+11 (3d6+14/1920) or greatclub +14/+9 (2d8+12) Ranged javelin +4/1 (1d8+8) Space 10 ft.; Reach 10 ft. During Combat The ogre boss closes with soft-looking enemies and uses her massive reach (with Lunge, if necessary) to box them in. It depends if the "throw claws" attack is tagged like a Javelin throw, claw attacks with bonus range, or an SLA like Elemental Witch's Elemental Ray or Alchemist . This one provides a small bonus on its own, but also opens up the later ranged weapon trees. Creating Zombie Ogres. The rotting of your flesh has spread to your lungs and fills them with putrid fluids. Benefit (s): Your unarmed strike damage increases by one step when you're grappling creatures smaller than you. | 5th Edition SRD Init +1; Senses darkvision 60 ft., low-light vision; Perception +6, AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, 1 size), hp 32 (5d8+10); regeneration 5 (acid or fire), Melee bite +7 (1d6+5 plus trip), 2 claws +7 (1d4+5), Str 20, Dex 13, Con 14, Int 5, Wis 10, Cha 5, Base Atk +3; CMB +9; CMD 20 (24 vs. trip), Feats Combat Reflexes, Iron Will, Night Stalker*, Skill Focus (Stealth), Skills Climb +9, Perception +6, Stealth +1 (+5 in dim light or darkness); Racial Modifiers +4 Stealth in dim light or darkness, Organization solitary, pair, or gang (34). | Into The Unknown Check out our other SRD sites! I'd like to bring back some ogres my players fought in a previous encounter as undead but I'm finding the instructions vague. During Combat The ogre king relies on buffing spells, his quickened spells, and his combat healing to bolster his combat abilities and keep himself in prime shape. Special: You can take this feat multiple times. Ogres hunt either by running creatures to exhaustion or by forming a big circle and driving prey into the center to be slaughtered. | 13th Age SRD 4: Thick Skin: Improve natural armor bonus by +2. These large brutes require tremendous amounts of meat to survive, but have little patience for mundane tasks such as agriculture or animal husbandry, so they fill their larders by pillaging, robbing, and killing. They have thick, bark-like skin and spiked growths all over their bodies, and their hands end in sharp, thorn-like claws. Stephens, Todd Stewart, and Russ Taylor. The Ogre Hook have "Deadly d10". When smaller races arent available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. | 5th Edition SRD Benefit(s): Your unarmed strike damage increases by one step when youre grappling creatures smaller than you.

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